Ro2 beta client 9107 downloads available ro2 beta client For better download results try avoiding words like extabit uploaded rapidgator netload bitshare freakshare letitbit dizzcloud crack serial keygen etc. RO2 WoE Test season, patch early! 7/8/2013: This week marks the beginning of our WoE testing season, and with it is a very large client patch. We have made available a manual patch that you can download and extract into your Ragnarok 2 installation folder, so that when the update is made live during our Wednesday morning, 3:30am ~ 8am PDT, maintenance you can skip most of the downloading!
Contents. Downloading and Running the SteamCMD Update Tool. Download the SteamCMD Update Tool:.
Extract the contents to a directory (Windows example: C: SteamCmd ). Do not extract the contents of the updater tool to the regular Steam Client folder or to a folder that has the older HLDSUpdateTool program. Launch SteamCmd NOTE: To automate this process for future updates, see. Open a command prompt in that directory and start SteamCmd.
Windows: Type steamcmd The program will automatically update and enter you in to a Steam prompt. Type help for more information. Log in with your Steam Account. We recommend server admins set up a server steam account for this process. You must log out of the regular Steam client in order to properly log in to SteamCMD Update Tool (if you use your personal steam account) login username password 4a. If you receive a Steam Guard error, check your e-mail for your access code and execute the following commands (you'll only need to do this once): setsteamguardcode yourcodehere login username password 5. You should see a message stating that you have successfully logged in with your account.
Downloading the Red Orchestra 2: Heroes of Stalingrad Dedicated Server This describes the process of updating the RO2 dedicated server application. These steps are required every time the game is updated. To automate this process for future updates, see. If you aren't proceeding from the previous set of instructions, first launch SteamCmd. At the Steam prompt, set your RO2 Dedicated Server install directory.
Examples: Absolute Path: forceinstalldir c: RO2Server Up one folder: forceinstalldir. RO2Server In the Steam Command folder: forceinstalldir. Install or Update RO2.
If this is your first time installing or if you are trying to verify the integrity of the server files: appupdate 212542 validate If this is simply an update to an existing RO2 dedicated server: appupdate 212542 If Tripwire is currently running a beta update of the dedicated server files: appupdate 212542 -beta 'branch name' Where 'branch name' is the current beta branch. Currently there is not a live dedicated server beta branch.
Once finished, type quit at the Steam prompt to properly log off of the Steam servers. Automating SteamCmd There are two ways to automate SteamCmd.
Add commands to the command line. Example: SteamCmd +login user password +forceinstalldir./ro2ds +appupdate 212542 validate 2. Create a script. Put your SteamCmd commands in a text file. Example: // updatero2ds.txt // login user password forceinstalldir./ro2server appupdate 212542 validate exit b. Run SteamCmd with the +runscript option. Example: SteamCmd +runscript ro2ds.txt Starting the Server Use the batch file downloaded with the server or create your own.
To launch a server with default settings on Territory Apartments use the following batch script: start. Binaries win32 rogame te-Apartments?minplayers=0?maxplayers=32?
-seekfreeloadingserver Temporary RS2: Vietnam example batch: start. Binaries win64 vngame vnsu-SongBe Advanced Configuration Configuring your new Red Orchestra 2: Heroes of Stalingrad server will be very similar to those who have set up any Unreal Engine 3 server (such as UT 3). However to those who are from other engines such as IdTech and Source there are many differences, which we'll cover here. Those who are also looking for specific sever config settings will likely find what they are looking for below.
Rogame.ini The rogame.ini file can be found under ROGame Config This file controls all the various game elements that can be configured by admins in Red Orchestra 2: Heroes of Stalingrad. From game modes such as Classic or Action to spectating options and death cams, everything can be set up to the admins liking from this file.
First admins will want to configure this file to update the WebAdmin, server password and other settings that you do have access to. Here is an example of a very simple ROGame.ini settings admins will want to change first: Server Passwords Engine.AccessControl in ROGame.ini: Option Name Valid Entries What this option controls AdminPassword Alpha numeric character combinations. Example: Abd32Sdn53 This is the master server administrator password GamePassword Alpha numeric character combinations. Example: cl4ng4m3 This sets a password players will need to enter to join the server Server Name and Admin Contact Engine.GameReplicationInfo in ROGame.ini: Option Name Valid Entries What this option controls ServerName Alpha numeric character combinations.
Example: Yoshi's House of 32 Compressed Pancakes This is the displayed server name to all players in the server and the server browser AdminContact Alpha numeric character combinations. Example: [email protected] This is the displayed admin contact in the server browser General Global Game Settings ROGame.ROGameInfo in ROGame.ini: Option Name Valid Entries What this option controls RoundStartScreenTime Numbers in seconds. Example: 8 // This is 8 seconds The time at which players will spawn into the game before pre-start time ends. Valid entries are in seconds. BLANServer True or False Sets the server to broadcast to the internet if set to False. Sets the server to be local network only if set to True. Team Balance Option Name Valid Entries What this option controls bBalanceTeams True or False True turns on auto-team balance functionality bAutoBalanceTeamsOnDeath True or False Sets the server to auto-team balance dead players only.
True turns this on. Only works if bBalanceTeams=True MaxTeamDifference Numerical values between 1 and 63. Example: 2 Sets the maximum number of players the teams can be unbalanced. Only works if bBalanceTeams=True Game Rounds, Ready Up System and AI Difficulty Option Name Valid Entries What this option controls RoundLimit Numerical values between 0 and X Sets the amount of rounds in a match. This is how many times a map will be played before moving on // 0 = Use the game mode setting, 1 = 1 round, 2 = 2 rounds, 3 and above = Best out of X.
EndOfMapDelay Numerical value in seconds. Example: 45 Sets the amount of time after a match before the server loads the next map GameDifficulty Numerical values between 1 and 5. Example: 2 Sets the AI difficulty level in the server.
At higher values the AI will be more accurate bUseReadySystem True or False Sets the server to use the Ready Up system if set to True. This means players will need to ready up before the first round will play bAllPlayersMustReadyUp True or False Sets if all players must be readied up or only a majority before the game will start Hero Count and Battlefield Commissions Option Name Valid Entries What this option controls MaxHeroes16Player Numerical values between 0 and X.
Example 2 Sets the amount of Hero slots allowed per team in a 16 max player sized server MaxHeroes32Player Numerical values between 0 and X. Example 3 Sets the amount of Hero slots allowed per team in a 32 max player sized server MaxHeroes64Player Numerical values between 0 and X. Example 5 Sets the amount of Hero slots allowed per team in a 64 max player sized server bEnableBattlefieldCommissions True or False Sets the ability for players to receive in game battlefield commissions for doing well in a round. This allows them to select an already filled role In Game Admin Messages to Players Option Name Valid Entries What this option controls ServerAdvertisementMessages String of text. Example: Server Rules: No TKing, have fun! Sets an admin message to be printed to all players in the server.
It shows up in the text chat area ServerAdvertisementInterval Numerical value in seconds. Example: 60 Sets the rate at which the Server Advertisement Message is sent to players Minimum Amount of Players For a Round to Start Option Name Valid Entries What this option controls MinNetPlayers Numerical values between 1 and 64. Example: 1 Sets the amount of players needed on the server for a round to start Friendly Fire Settings Option Name Valid Entries What this option controls FriendlyFireKillLimit Numerical values between 1 and X. Example: 6 Sets the amount of TK's a player can have before the server will punish the player FriendlyFireDamageLimit Numerical values between 1 and X. Example: 800 Sets the amount of friendly fire damage (non TK) a player can have before the server will punish the player FriendlyFireScale Numerical values between 0 and 1.
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Example: 1 Sets the global friendly fire damage scale for small arms to the player hit by friendly fire. 0 is no damage,.5 is half damage and 1 is full damage FriendlyFireArtilleryScale Numerical values between 0 and 1. Example: 1 Sets the artillery friendly fire damage scale to the player hit by friendly fire. 0 is no damage,.5 is half damage and 1 is full damage FriendlyFireExplosiveScale Numerical values between 0 and 1. Example: 1 Sets the grenade/explosive friendly fire damage scale to the player hit by friendly fire. 0 is no damage,.5 is half damage and 1 is full damage FriendlyFireArtilleryPunishScale Numerical values between 0 and 1. Example: 0.1 Sets how much damage a player who has injured or killed teammates with artillery receives as on his limit before he is punished FriendlyFireExplosivePunishScale Numerical values between 0 and 1.
Example: 0.1 Sets how much damage a player who has injured or killed teammates with grenades/explosives receives as on his limit before he is punished FriendlyFirePunishment Numerical values between 0 and 2. Example: 1 Sets the punishment for players who have exceeded the friendly fire or damage limits.
0 = kick, 1 = session ban, 2 = perm ban bEnableTeamKillForgiving True or False Sets if players are allowed to forgive TK's in game by typing 'NP' after a TK in the player chat Visability of Friend Player Names Option Name Valid Entries What this option controls FriendlyPlayerNames Numerical Values between 0 and 2. Example: 2 Sets the conditions on when friendly player names are visible to players. 0 = Never, 1 = within 10 meters, 2= always Punkbuster Levels of Security Option Name Valid Entries What this option controls PunkbusterServerProfile Numerical Values between 0 and 3. Example: 2 Sets the level of Punkbuster security. 0= Off, 1 = Server screenshots only, 2 = Standard security checks on players, 3 = Stringent security checks on players - This level may impact player performance.
Voting Option Name Valid Entries What this option controls bEnableMapVoting True or False Sets if players can vote for the next map at the end of a match. If not, map cycle will auto rotate. MapVotingTime Numerical value in seconds.
Example: 30 Sets the amount of time after a match is done that players have to vote for the next map if map voting is enabled. BEnableKickVoting True or False Sets if players can kick vote players from the server bAnonymousVoteKicking True or False Sets if players can kick vote anonymously if kick voting is enabled bEnableKickVoting True or False Sets if players can kick vote players from the server.
KickVotingTime Numerical value in seconds. Example: 30 Sets the amount of time a kick vote has a chance to succeed in before it will fail without the needed amount of votes. BEnableRoleVoting True or False Sets if players can kick vote players from roles such as sniper, squad leader and commander for poor performance RoleVotingTime Numerical value in seconds. Example: 30 Sets the amount of time a role vote has a chance to succeed in before it will fail without the needed amount of votes. BUseScoreAsVoteWeight True or False Sets if players with higher scores will have multiple votes counted based on their score bAllowMidGameVoting True or False Sets if map voting can happen mid match instead of just at the end MidGameVotingPercentage Numerical value between 1 and 100. Example: 50 Sets the percentage needed for a successful vote EndGameVotingPercentage Numerical value between 1 and 100.
Example: 50 Sets the percentage needed for a successful vote MapRepeatLimit Numerical value between 0 and X.
Ragnarok 2 is a fast-paced, 3d fantasy MMORPG, where friends can make parties, groups can make guilds, the friendly can express themselves, and the powerful can battle for top spots and rewards in coordinated PVP combat. Multitudes of monsters all with unique behaviors and appearance, hundreds of unique equipment to gear the adventurer out with the look and benefits that are just right, await discovery. Customize your look and sound to be the gruff swordsman all the way to the dainty dilettante, and accessorize with costumes that redefine what splendid attire means. Participate in daily activities with the Khara quests, find monster cards to trade with others or give yourself a special edge in combat. Groups can also hunt new and familiar MVP monsters and participate in raids to take on the biggest challenge Ragnarok 2 can offer with friends. Craft and gather to share with friends or to make some zeny on the side.
If social activities are more your speed, your look and ability to express yourself has been redefined with Ragnarok 2 to offer you any option one could hope for. Join for free, play forever and become the new Legend of Ragnarok 2!
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